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"Lekor (), keropok lekor () or fish sausage is a traditional Malay fish cracker snack originating from the state of Terengganu, Malaysia. It is made from fish and sago flour and seasoned with salt and sugar. It is slightly greyish in colour and gives off a fishy taste and smell which becomes more prominent as it cools down after frying. The word lekor is said to be derived from a Terengganu Malay word meaning "to roll". It is usually made by grinding fish or vegetables into a paste, mixing it with sago and then deep-frying it. It comes in three main forms: lekor (long and chewy), rebus (steamed) and keping (thin and crispy). There are two types of keropok lekor which are the keropok lekor goreng and keropok lekor keping - the former are shaped like sausages with a chewy texture whereas the latter is cut into slices prior to frying, giving its crispier texture. The snack is eaten with special homemade chili blends that are particular to Terengganu and sold there; though modern innovations like adding mayonnaise and cheese sauce (the combination known locally as "keropok cheese") may also be available. Gallery File:Keropok Lekor MYR1 for 3 each - Kuantan Mini Zoo.jpgLekor with sauce. References Category:Malaysian snack foods Category:Malaysian cuisine "
"USS Kennedy (DD-306) was a built for the United States Navy during World War I. Description The Clemson class was a repeat of the preceding although more fuel capacity was added.Gardiner & Gray, p. 125 The ships displaced at standard load and at deep load. They had an overall length of , a beam of and a draught of . They had a crew of 6 officers and 108 enlisted men.Friedman, pp. 402–03 Performance differed radically between the ships of the class, often due to poor workmanship. The Clemson class was powered by two steam turbines, each driving one propeller shaft, using steam provided by four water-tube boilers. The turbines were designed to produce a total of intended to reach a speed of . The ships carried a maximum of of fuel oil which was intended gave them a range of at .Friedman, pp. 39–42, 402–03 The ships were armed with four 4-inch (102 mm) guns in single mounts and were fitted with two 1-pounder guns for anti-aircraft defense. In many ships a shortage of 1-pounders caused them to be replaced by 3-inch (76 mm) guns. Their primary weapon, though, was their torpedo battery of a dozen 21 inch (533 mm) torpedo tubes in four triple mounts. They also carried a pair of depth charge rails. A "Y-gun" depth charge thrower was added to many ships.Friedman, pp. 44–45 Construction and career Kennedy, named for the 21st Secretary of the Navy and US Representative from Maryland, John P. Kennedy, was launched 15 February 1919 by Bethlehem Shipbuilding Corporation, San Francisco, California; sponsored by Mrs. Eugene F. Essner; and commissioned 16 August 1920, Lieutenant Commander Charles Jefferson Parrish in command. Kennedy arrived in San Diego, California, her homeport, 7 October 1920 and joined the Pacific Fleet in exercises and maneuvers along the West Coast from the Pacific Northwest to South America. Gunnery drills, torpedo practice, plane-guard duty, fleet problems, and war maneuvers with the Army kept Kennedy busy at sea. During the spring of 1924, the destroyer transited the Panama Canal for fleet concentrations in the Caribbean. She returned San Diego 22 April to resume operations of her homeport. She sailed 13 June 1925 for a fleet problem and joint exercises off Hawaii. During this cruise she accompanied the Battle Fleet to Pago Pago, Samoa, and ports in Australia and New Zealand, returning San Diego 26 September. In 1927 she revisited the Caribbean for more exercises, this time calling at Norfolk, Virginia and New York before returning San Diego 22 May. Kennedy sailed once again 9 April 1928 for large scale maneuvers in Hawaiian waters, resuming operations out of San Diego 2 months later. After training cruises for reserves during the summer of 1929, Kennedy arrived in San Diego 27 September and decommissioned there 1 May 1930. Her hulk was sold 19 March 1931 and scrapped in accordance with the terms of the London Treaty limiting naval armament. Notes References External links *http://www.navsource.org/archives/05/306.htm Category:Clemson-class destroyers Category:Ships built in San Francisco Category:1919 ships "
"Ballblazer is a 1984 futuristic sports game created by Lucasfilm Games. It was originally released for the Atari 8-bit family, then ported to the Atari 5200, Apple II, ZX Spectrum, Amstrad CPC, Commodore 64, MSX. and later the Atari 7800 and the Nintendo Famicom. The game was called Ballblaster during development; pirated versions of the game went by this name as well.Rogue Leaders: The Story of LucasArts pg. 54 The principal creator and programmer of Ballblazer was David Levine. In 1990, LucasArts and Rainbow Arts released a remake and follow-up to this game, called Masterblazer. This game was released for the Amiga, Atari ST, and MS-DOS. On March 31, 1997, a remake of the original titled Ballblazer Champions was released for the Sony PlayStation. Gameplay Ballblazer is a simple one-on-one sports-style game bearing similarities to basketball and soccer. Each side is represented by a craft called a "rotofoil", which can be controlled by either a human player or a computer-controlled "droid" with ten levels of difficulty. (The game allows for human vs. human, human vs. droid, and droid vs. droid matches.) The basic objective of the game is to score points by either firing or carrying a floating ball into the opponent's goal. The game takes place on a flat, checkerboard playfield, and each player's half of the screen is presented in a first-person perspective. A player can gain possession of the ball by simply running into it, at which point it is held in a force field in front of the craft. The opponent can attempt to knock the ball away from the player using the fire button, and the player in possession of the ball can also fire the ball toward the goal. When a player does not have possession of the ball, his or her rotofoil automatically turns at 90-degree intervals to face the ball, while possessing the ball turns the player toward the opponent's goal. The goalposts move from side to side at each end of the playfield, and as goals are scored, the goal becomes narrower. Pushing the ball through the goal scores one point, firing the ball through the posts from close range scores two points, and successfully scoring from long range (where the goalposts are not visible) scores three points. The maximum number of total points between the two players is ten, meaning that any points scored that would take the combined total above ten will cause the opponent's score to be reduced by the same amount, resulting in a kind of tug of war scoring system. The game ends when either a player successfully scores ten points or the timer runs out. If time runs out and the score is tied, the game goes into "sudden death", where the first player to score wins. Soundtrack Ballblazer's theme music, called "Song of the Grid" and heard between matches, was algorithmically generated, a technique designed by Lucasfilm Games team leader Peter Langston and called "riffology". The lead melody is assembled from a predefined set of 32 eight-note melody fragments, or riffs, which are put together randomly by an algorithm that also makes choices on several parameters including "how fast to play the riff, how loud to play it, when to omit or elide notes, when to insert a rhythmic break". The melody is accompanied by bassline, drums and chords, which are also assembled on the fly by a simplified version of the above approach. In effect the music plays forever, without repeating itself but without straying too far from the original theme. Langston, an experienced jazz, rock, and folk musician, said of Ballblazer's music: "One reviewer, an eminent jazz player [Pat Metheny], said it sounded like John Coltrane did it. I think that's my best compliment so far." The Atari 7800 version was one of the rare releases for the system to use the POKEY additional sound chip. A sample of Ballblazer music from the Commodore 64 version : File:Ballblazer.ogg Reception Computer Gaming World stated that the "quick and intense" Ballblazer "squeezes more out of the Atari 400/800 than any game I've ever seen ... spectacular graphics". Info rated Ballblazer four stars out of five, stating that "It is undoubtedly the FASTEST game available for the 64" and recommending it to "gamers with strobe-like reflexes". Zzap!64 gave an enthusiastic review of the Commodore 64 version of the game, their only criticism being weak sound effects. With an overall rating of 98% the game was described as being "The best sports simulation to hit the 64 yet." See also *Rescue on Fractalus! References External links *1984 Antic story on the production of Ballblazer *Video from the 1984 Lucasfilm press conference introducing Ballblazer and Rescue on Fractalus * Category:1984 video games Category:Amstrad CPC games Category:Apple II games Category:Atari 8-bit family games Category:Atari 5200 games Category:Atari 7800 games Category:Commodore 64 games Category:Fantasy sports video games Category:Epyx games Category:LucasArts games Category:MSX games Category:MSX2 games Category:Multiplayer and single-player video games Category:Nintendo Entertainment System games Category:Video games developed in the United States Category:ZX Spectrum games "